
If you thought Tim Schafer's baby was cute, wait till you see my son! He arrived early last Thursday morning, healthy and vibrant. I am still reeling from "new baby fog" but hope to find a posting rhythm soon. Life is beautiful!


It's a beautiful, striking-looking game, but what first catches our eye is how clean everything looks. There's no HUD to speak of, no health indicators, no item counts, not even a mini-map.And it does look amazing as indicated in the following screen shot.
"If we're going to make a game that's really going to be dramatic, making people feel like they're not just looking through a portal at this world is really important. One of the problems with that is the mini-map," says Molyneux.
"We had one of those ghastly, distasteful things in the top corner of the screen, and our levels were getting so detailed that we realised that our mini-map was getting bigger. So we said, 'let's just get rid of it'."
On the other hand, Silicon Knights have taken the completely opposite approach when it comes to the "head's up display."
Wow! There's a lot going on in that image.


I hate GameStop and all that they stand for. They make all of their profits off of the used game markets and collecting preorder money. There is no incentive for them to carry new games and have treated walk in business as lower class for years now. Going into the store to attempt to pick up a copy of a hot, new game without a preorder is usually answered with a condescending stare and “sorry - no preorder, no availability.”
This is too bad. It appears that Sandblast Games (formerly Cranky Pants) will be closing after massive layoffs. Evil Dead: Regeneration was my second project as a tester. The game was fun if a bit repetitive. I haven’t seen much from them since, which might explain their situation, but it still sucks.