Thursday, May 29, 2008

Baby Kaiden


If you thought Tim Schafer's baby was cute, wait till you see my son! He arrived early last Thursday morning, healthy and vibrant. I am still reeling from "new baby fog" but hope to find a posting rhythm soon. Life is beautiful!

Monday, May 19, 2008

That's Not "In The Game"


Unfortunately, neither is this man. That's too bad. Even though I've been a Niner fan all of my life, Favre will go down as one of the all time greats in my book, and for most football fans I believe.

Do Over! Madden Mondays Week 6: EA SPORTS REWIND [GameStop Blog]

Friday, May 16, 2008

Fun Friday: It's a MadWorld Edition


This is the trailer for Platinum Games and Sega's upcoming title, MadWorld. This game is most unexpected for what I have come to expect from a Wii title. No More Heroes raised the bar for off-the-wall, artistic action games, but this game just obliterated that bar. MadWorld comes to us from Hideki Kamiya, the developer who brought us Devil May Cry (loved), Viewtiful Joe (mostly loved), and Okami (loved), so I'll definitely be keeping my eye on this title.

Wednesday, May 14, 2008

Divergent Design Decisoins: The HUD

This week's Microsoft Gamer's Day event saw new details emerge about some of Microsoft Game Studio's biggest impending releases. Something struck me as interesting as I was perusing the screen shots and reading previews.

Firstly, Peter Molyneux has his own interpretation of how a game should appear on screen from a preview with CVG:
It's a beautiful, striking-looking game, but what first catches our eye is how clean everything looks. There's no HUD to speak of, no health indicators, no item counts, not even a mini-map.

"If we're going to make a game that's really going to be dramatic, making people feel like they're not just looking through a portal at this world is really important. One of the problems with that is the mini-map," says Molyneux.

"We had one of those ghastly, distasteful things in the top corner of the screen, and our levels were getting so detailed that we realised that our mini-map was getting bigger. So we said, 'let's just get rid of it'."
And it does look amazing as indicated in the following screen shot.
On the other hand, Silicon Knights have taken the completely opposite approach when it comes to the "head's up display."
Wow! There's a lot going on in that image.

I love the simplicity of
Fable2's design and will definitely be purchasing the game. However, I'm quite interested in Too Human as well but this screen shot is a bit overwhelming. I'm not sure if there's going to be a demo or not but I'm leaning towards trying before I buy this one.

Neversoft: All Does Not Seem Well


Today we saw some images from the most current issue of Game Informer regarding the upcoming release of Guitar Hero IV. The pictures reveal that Neversoft have been developing their own drum set to accompany vocals and bass guitar as new additions to the franchise. This move is odd and I'm concerned for a company I truly care about since first playing the Tony Hawk Pro Skater series almost ten years ago.

Previously, we heard through Activision's earnings call, that Neversoft's yearly iteration of the Tony Hawk skateboarding game was dropped. Despite being a long time fan, my interest has been waning and I'm not surprised by this decision. The series was it's absolute best around THPS3 and proceeded to pile on feature after feature until the original spirit was crushed under the weight of unnecessary features and story. Skate ollied right over the competition, crushing Tony Hawk Proving Ground's sales. It was fresh and lean, and gamers bought it up.

Now we see a similar situation where a competitor has stolen the limelight a bit with Rock Band, and forced Neversoft to react. Unfortunately, their response has been an overzealous overreaction in both cases.

Guitar Hero is about pretending to be a rock God. Tony Hawk Pro Skater is about pulling off insane tricks and combos that are impossible in the real world. Both game's motivations rely on achieving and pushing the boundaries of a high score. Adding more instruments dilutes the Guitar Hero experience and as does increasing the realism in a THPS game. I have a hard time seeing why there is not room for both types of games on the market. Guitar Hero can appease the hardcore crowd with an ever increasing line-up of rock anthems and face melting solos while Rock Band allow those who want to get together with a couple of friends and emulate their rock band karaoke fantasies all while having a few drinks. By the same token, skate can exists for purists while the Tony Hawk series can indulge those with a looser attitude towards what can and can't be done on a skateboard.

Although there may be some suits at Activision sitting back and dictating Neversoft's direction, I urge them to take a step back and return to these series' roots. If everyone integrates their competition's features by saying "we can do that too, only bigger and better," games become homogenized. We need diversity and we need competition. This is what should be driving developers, not trends and marketing focus groups. If everything is the same, what's the incentive to by any of them?

Monday, May 12, 2008

My Guilty Pleasure Resurfaces, Twice!


Viva Pinata is easily my guiltiest obsession of this current video game generation. I'm not sure if it was the cuteness of it all or the achievements or what, but I couldn't get enough of the original game. Now, with great excitement, we hear not one, but two bits of Viva Pinata news. It's enough brightly colored awesomeness to cause my head to burst forth with chocolate candy exuberance.

Firstly, there's the leaked info and screenshots for Viva Pinata 2 for the Xbox360. I expect to hear more at Microsoft's announcement later this week, but the screen shots imply some darker undertones and possible co-op(?). Plus, there's snow! Ooh, I can't wait to hear more.

Then there's the confirmation that Viva Pinata DS: Pocket Paradise (yes, that is the subtitle) is coming soon. It's not really news to me, I've been working on it for the last few months (THQ is publishing), but it's nice to finally hear about it in the press and everyone can get as excited as we are about this game. The game is a near identical recreation of the full 360 version minus a few things here and there and it works brilliantly with the DS Touch Screen. The game came in test nearly perfect, it was a dream to work with Rare. Don't tell them, but I spent a lot of time early on just playing the game. ;)

de Blob Is Coming Soon, This Time I Promise


de Blob Intro Trailer
I made some promises at last year's PAX that de Blob would be hitting stores early this year. Well the developers made me a liar, but it's for the best. In light of our struggles at THQ over the last year, the devs thought it was best to keep it in the oven a bit longer. The game is shaping up to be the best looking Wii game we have done and is set to do especially well with the gamers of all kinds. This time, I promise, de Blob is coming sooner rather than later.

Friday, May 09, 2008

Fun Friday: Graffiti Edition


I really wanted to post an awesome video I saw for this week's release of Guitar Hero: Air Guitar Rocker. Unfortunately, the video was pulled from YouTube. Fortunately, Leigh Alexander at Kotaku posted this awesome graffiti art. Not only are games art, but they continue to inspire great art as well.

Sunday, May 04, 2008

Fun Friday: GTAIV Edition


Conan O'brien knocked it out of the park this week with his "lighter side" of Liberty City. Don't forget to check out part two as well. Penny Arcade showed that is isn't always east to get a good first impression in Liberty City and the Etch-A-Sketchist continued to show off how awesome he is. Oh, and don't forget, Dan Houser says "fuck off" to casual gaming. For the most part, I'm in agreement.

Thursday, May 01, 2008

Why Do People Still Shop Here?

I hate GameStop and all that they stand for. They make all of their profits off of the used game markets and collecting preorder money. There is no incentive for them to carry new games and have treated walk in business as lower class for years now. Going into the store to attempt to pick up a copy of a hot, new game without a preorder is usually answered with a condescending stare and “sorry - no preorder, no availability.”

Seems all that has changed with the release of GTAIV. The higher ups are encouraging the sales staff to sell to walk in customers even if they have only preordered copies left. Now, there’s the possibility that someone who put down money months ago won’t be able to get their copy until another shipment comes in. First they train shoppers like sheep to drop cash early for a “guaranteed” copy on launch day and then they pull the rug out from under them by offering the copies to first come, first served.

In all likelihood, this won’t affect many people, but it further proves to me that GameStop cares only about making a buck. They don’t care about their customers and they definitely don’t care about the industry.

Layoffs Suck

This is too bad. It appears that Sandblast Games (formerly Cranky Pants) will be closing after massive layoffs. Evil Dead: Regeneration was my second project as a tester. The game was fun if a bit repetitive. I haven’t seen much from them since, which might explain their situation, but it still sucks.

I was talking to one of my coworkers (a test lead) about this and he commented on how it seems like there are always news stories about massive layoffs at developers but that he feels safe in QA because that thing doesn’t seem to happen to us. Maybe it does happen and we don’t hear about it as much, but since I’ve moved beyond the level of a temp three years ago, I have yet to worry about my job security. I guess I should consider myself lucky.

Unless You’ve Been Living Under A Rock...

GTA IV came out today. Here’s a reminder for those who think it's the end of the world:

Gimme a “W”, Gimme a “T”, Gimme a “F”


This is old, but it looks like our All Star Cheer game has some competition in Namco's We Cheer. I didn’t realize that there was such a demand for cheerleading games. Well, I guess they did make a forth Bring it On movie. At least our game uses the Wii Balance Board!