Friday, March 28, 2008
Fun Friday: Larry King Edition
Friday, March 21, 2008
Fun Friday: Spoiled for Choice Edition
Tuesday, March 18, 2008
Fun Friday: Late, Late Edition
Monday, March 17, 2008
R.I.P. - My Xbox360
I was in denial, but this day finally came. Your life must have flashed before eyes much like the three red rings flashed before mine. You are survived by an unused DS and a dusty PSP. You will be missed...
but never forgotten. :'(
Thursday, March 13, 2008
Free Street Fighter 2 HD Beta (Commando 3 Purchase Required)

Capcom will be providing an eight week, online beta for the highly anticipated Super Street Fighter II Turbo HD Remix. Sounds awesome, what's the catch? You have to purchase Capcom's other upcoming XBLA title, Wolf of the Battlefield: Commando 3 for $10.
You remember Commando on the NES, right? I still have my copy. It was a top down, vertical scrolling shooter (I vaguely remember it being fun, but it has been a while) that is also getting an upgrade in this new age of digital distribution gaming.
I can think of two other high profile instances of this tactic: Crackdown with the Halo 3 beta and Zone of the Enders with the Metal Gear Solid 2 demo. This tactic of packaging demos of highly anticipated games with second tier games is an intriguing one. On one hand, the full game sells really well. On the other, despite the game's critical and fiscal reception, the series usually dies pretty quickly. Usually when games sell as well as these, sequels are usually in order. Crackdown doesn't seem to be getting one any time soon and, while Zone of the Enders 2 did arrive, it sales were much lower. Wolf of the Battlefield: Commando 3 will probably suffer the same fate, as I don't think nostalgia is as strong as many other Capcom properties. Now, if they packaged this with the Bionic Commando remake, I'd be sold in a heartbeat.
Wednesday, March 12, 2008
Dead Space to Pause After All
I was saying that in a game like ‘Resident Evil,’ you pause and you go into your menu. So if you’re in the middle of a fight, you can stop the fight, give yourself more ammo, and change your weapon. What I was saying is that took me out of the moment. ‘Resident Evil Evil’ is a great game.” You won’t be able to do that stuff in the “Dead Space” pause menu. “[What] I was saying is you don’t pause to grab your ammo. You better ammo up before you begin your fight. Because you can’t really be safe. [The combat] is happening live and in real time. The reason for me is that adds tension, because people are saying, ‘S—, I’ve got to get more ammo. I’ve got to get more health.’ That’s what you want in a survival horror game. We’re not going to make that incredibly difficult. You may have to back away from the fight. We’re just trying to make you think out a little bit more.Wow, real time ammo loading and health management, where have we seen this before? (Call of Duty, Halo, Bioshock, Condemned, Kingdom Hearts, etc., etc., etc.) I liked it better when Dead Space was going to be innovative and try something new. Oh well.
Best Idea for the Wii Balance Board Yet

We were in deep philosophical discussion at work the other day about our upcoming cheerleader game and it's usage of the Wii Balance Board when one of my co-workers suggested the best idea I have heard yet for this upcoming peripheral. Image the following scene:
It's been a wild night of crazy drinking and heated contests of Wii Sports Bowling and Boxing. It's getting late and your guests are starting to entertain the idea of calling it a night. But you are a responsible host and strictly forbid anyone who has too much to drink to drive them self home.We can all have a dream, right? Someone needs to get on top of this for WiiWare STAT!
What are you to do?!??
Fire up your copy of Wii Sobriety and connect the Wii Balance Board. Your guests will be having so much fun competing in mini-games simulating all of your favorite field sobriety tests, that party may just keep on raging into the night!
Saturday, March 08, 2008
Fun Friday: Condemned is Back Edition
Thursday, March 06, 2008
Insert Foot in Mouth Week
Not to worry though, because Spark CEO Craig Allen one upped Donovan by telling us why most of us don't like his game, Turing Point: Fall of Liberty.
Turning Point, the idea there was really a high concept idea. I think that we're finding that the people who look at it like, "Is this going to be fun, something I can drop into, in a world I haven't seen before and have a good time?" really love the game. People that are looking at it with more of a critical eye of "Is this game revolutionary, is it doing play mechanics I've never seen before, is it driving new technology?" it was never meant to do those things. If people look at it in the right way, I think they really enjoy what they see. You can certainly look at it and say it's not revolutionary, so those opinions are certainly a lot more critical.I guess that explains why I didn't like the demo at all. Not only am I not smart enough to get the concept but this first person shooter is not for core gamers. Duh!!!
Play it Now!

It what seems like a “you-should-have-done-this-long-ago” moment, Capcom and Nintendo have teamed up to add a demo for Zack and Wiki to its official website in Europe. I have almost completed the full game and have loved every minute of it so far. While I have trouble seeing the usefulness of the Wii Remote in many other games, including Nintendo's stalwarts Mario and Zelda, the functionality really shines in Zack and Wiki. There is no doubt in my mind that this is a must own in the Wii library and I can only hope that Capcom continues the franchise and other try to emulate it.
Dexter to Grace Consoles

My wife believes I have a very, very unhealthy obsession with Dexter. It’s not that I identify with the questionable morals and rules developed by a cop who moonlights as a killer serial killer, I think the acting and writing are top notch and is one of only three or four shows that can actually keep me engaged for long enough to sit through them (Lost, Heroes, and my guilty pleasure, NCIS, are the other ones). It’s dark and demented for sure, but it also deals with some very real issues of how people deal with relationships and what is right and wrong. Now, Mark Ecko is teaming with Showtime to make a game based on the series.
In the Shoes of an Assassin

After completing Assassin’s Creed, I spent some time reflecting on the game. Inspired by Greg Costikyan’s call for critiques instead of reviews and Michael Abbot's article "Critics Don't Need Thumbs," I tried to explore the game’s goals and how well it succeeded. The game, outside of the eternal battle of differing world views between the Templars and the Assassins, the game play attempts to place the player in the shoes of an assassin. Is the game as repetitive as many reviewers suggest or did they succeed in exploring a day in the life of an assassin?
