I was saying that in a game like ‘Resident Evil,’ you pause and you go into your menu. So if you’re in the middle of a fight, you can stop the fight, give yourself more ammo, and change your weapon. What I was saying is that took me out of the moment. ‘Resident Evil Evil’ is a great game.” You won’t be able to do that stuff in the “Dead Space” pause menu. “[What] I was saying is you don’t pause to grab your ammo. You better ammo up before you begin your fight. Because you can’t really be safe. [The combat] is happening live and in real time. The reason for me is that adds tension, because people are saying, ‘S—, I’ve got to get more ammo. I’ve got to get more health.’ That’s what you want in a survival horror game. We’re not going to make that incredibly difficult. You may have to back away from the fight. We’re just trying to make you think out a little bit more.Wow, real time ammo loading and health management, where have we seen this before? (Call of Duty, Halo, Bioshock, Condemned, Kingdom Hearts, etc., etc., etc.) I liked it better when Dead Space was going to be innovative and try something new. Oh well.
Wednesday, March 12, 2008
Dead Space to Pause After All
I previously blogged that EA upcoming space-horror game, Dead Space, will forgo a pause feature. Well, it turns out that the game will have pause after all. Glen Schofield cleared the hole subject up in an interview on MTV's Multiplayer Blog:
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