
While I normally hate on everything Wii related, I have been drawn to the games that take a chance on the system. Games such as Zack and WIki and No More Heroes. I would have picked up Okami if I hadn't already played it on the PS2. So it should come as no surprise that I have been drawn to MadWorld, and not only because of its stark color palette and its graphic violence. This month's Nintendo Power offers some more information about the game straight from the game's producer, Atsushi Inaba. See, while the game is ultra violent, it should not be taken seriously.
We don't want this game to be dark and serious. One of the games that I played to better understand what constitutes "serious" violence was Manhunt 2. And although I personally like that type of game, when violence is portrayed so simply, that's when it becomes more serious and dark. When it's over the top and extravagant, it feels much more acceptable. That over-the-top expression is what makes it funny. That's why people laugh when they see violence in this game. It's not realistic. Nothing like this would ever happen in real life, which is what games should be offering to the audience.Awesome quote. While I agree that over the top violence can be funny, for a while, something strikes me as odd about that quote. I'm sure people smarter than me could articulate that sentiment better than I could but the best I can come up with is that it seems shallow. Is this the mentality that is holding back games from achieving art status? Extreme violence has its place in movies and books but reflecting on what "does" happen in the real world is what lifts it to cinema and literature. But like many have argued, that probably does not make a good game. And that is our challenge.
No comments:
Post a Comment