Showing posts with label 5th Cell. Show all posts
Showing posts with label 5th Cell. Show all posts

Thursday, December 11, 2008

5th Cell Does it Again


I've sung my praises for 5th Cell before and it seems they are unstoppable. With an exclusive reveal last Friday on IGN, I think they've cemented themselves as one of the most creative and daring DS developers out there at the moment (and probably the most sought after).

After watching the video for Scribblenauts, I immediately begin thinking of the possibilities this game has. The concept is simple yet has the potential to very satisfying.

Creative director Jeremiah Slaczka had the following to say about the player's possibilities when faced with a tree puzzle.
You could write "axe", and then cut the tree down using the object you spawned. You could write "shuriken" and throw that at the Starite in the tree and knock it down. It's all based on real physics and interaction, so there's nothing pre-canned. You could write anything though; imagine you write "goldfish" for some reason, well a goldfish would spawn and sit on the ground. It wouldn't help you at all in that puzzle, but you could do it.
Oh, how I can't wait to get my hands on this game.

Thursday, November 06, 2008

Good Times


As I've mentioned before, 5th Cell are pretty good game developers. Apparently they're quite fun as well. When designer Matt Cox went on vacation, he returned to find his desk"drawn to life."

Let's see, a developer with talent and who likes to have fun, maybe they should be a part of out new strategic plan. Unfortunately, the executives don't ask me for advice very often.

Tuesday, August 19, 2008

Congrats to 5th Cell!



For those of you who don't know, 5th Cell is the developer for THQ behind Drawn to Life and the upcoming Lock's Quest. I had a chance to work on both of these games and, while not perfect, they both demonstrate what a developer can do when they understand the platform they are working on. They are both unique in style and design and are a worthy addition to any one's DS library. Drawn to Life did well for us and I imagine Lock's Quest will do the same. I eagerly look forward to their next project. Good job on getting the credit you deserve and keep up the good work!

Gamasutra - The Gamasutra 20: 2008's Breakthrough Developers - 5th Cell