Friday, February 22, 2008

Fun Friday: Zero Punctuation at GDC Edition

I haven't posted anything from Zero Punctuation in a while because he's become ridiculously famous and his videos are everywhere. Anyway, he was featured in Ken Levine's Bioshock lecture and is was hilarious as usual. He also did a 2007 Year in Review video for the Escapist which is rather good as well.


Thursday, February 21, 2008

Halo 3’s Theater: Where're the Videos?


This week at GDC, Ninja Gaiden 2 was announced to include a Saved Film feature that is similar to Halo 3. Even though I’m interested in the game, I really like this feature and think this is where Halo 3 really innovated. I’m sure we all expected a flood of cool and exciting videos from the game. I even posted a few videos myself thinking that I had done something cool and that others might enjoy it. Turns out, it wasn’t that exciting to other people.

There were a couple of hits: it started with an spectacular grenade stick, an improbable sniper suicide, death by a traffic cone,and finally a wrong place at the wrong time barrel kill. Since then there have been no videos of late that have reached the same level of interest on the Internet (if I’m wrong, let me know). The game is still the first or second most played game on Live, by sheer volume there should be exciting and humorous videos being released all the time.

Forge had a lot of promise as well. The first amazing thing that came out of it was truly a work of art. Then we saw an amusing Mario tribute before degenerating to an over the top suicide competition.

Did gamers lose interest in these features? Did they forget about them? Maybe they’ve found it to be too time consuming to play with when they’d rather be actually playing the game. Maybe the community isn’t as creative as we hoped. Either way, it’s a shame.

Bungie should have implemented an easy export feature. Taking screen shots and the ability to share with other people who own 360’s and Halo 3 was not enough. There needed to be an easy way to either get the videos on your own computer or YouTube. This is where real editing can be done and peer review escalates exposure into the mainstream.

I fear that Ninja Gaiden’s feature will probably suffer the same fate, especially since there has yet to be some kind of competitive multiplayer mode announced that would, in my opinion, inspire the best videos.

Assassin’s Creed Bug Helps Earn Achievement


I have finally gotten around to playing through Assassin’s Creed and I love every moment of it. While many of the mission types are repeated, they never feel stale or repetitive. The AI may follow fairly static paths but the crowd seems so dynamic that a mission is never the same when retrying it. Additionally, assassinating someone with the hidden blade never gets tiring or old, it is always satisfying!

One of the achievements requires the player to remain in a fight for ten minutes. While that doesn’t sound like a long time, that’s a lot of blocking or running in a circle. The game has a fairly well known reputation for being a bit buggy, nothing game breaking as far as I know, but it’s a big game and they’re bound to make it in to the final code. At one point while riding my horse through the kingdom, I was attacked by one of the Templar Knights. This attracted several other enemies and I decided to high tail it out of there. I had my sword out and was running at full speed straight at a wagon full of hay to hide in. I attempted to jump into the wagon at the last second but instead of jumping off of the horse, Altair stood up and froze. I lost most functionality and I couldn’t get off of the horse, but I did become invincible. Since the enemies were still trying to attack me, I thought I would put the above achievement to the test. I got up and went and made lunch. When I came back, the achievement had been unlocked! Sweet!

Apparently I’m not the only one who has come across this issue as I found a YouTube video confirming that it’s probably not a fluke but a fairly repeatable issue. I assume that it was not severe enough to fix, probably causing more issues than was worth. In the end, I had to exit out of the Animus and reload my memory but fortunately I had just saved and didn’t lose a lot of progress.

On a side note, the game has many collecting achievements with the flags and Templar Knights. I traditionally hate these achievements but I came across an excellent site with very good maps for all of their locations. With this help, I’m well on my way to a perfect 1000/1000 in this game.

Friday, February 15, 2008

Fun Friday: Playing Catch Up Edition

Since I've missed a few Fridays, here's a video and a comic. The video is from the voice cast of SpongeBob (whose games I've had the pleasure of working on) dubbing their voices over some of the most memorable movies of all time. The comic is from Penny Arcade regarding the new DS game, Professor Layton and the Curious Village, and it is downright hilarious. Enjoy.

Thursday, February 14, 2008

Yes, Please

No More Heroes is structured around a series very dramatic assassination missions. Without giving anything away, there are ten or so of these, and each mission plays like its own little episode -- you get the background, you prepare, and then the fights are both cinematic and climactic. There's a satisfying conclusion when you win, and it feels just like you've watched an installment of your favorite serial television show.

The game's comic tone, stylistic elements and real "character's characters" help with this, too. There are plenty of things to mess around with outside of the mission structure, so there's more to do if you have more time -- but everything generally can be digested in one tidy bite if you haven't. And the depth of experience doesn't suffer, either.

How cool would it have been if each of No More Heroes' missions was released separately, once per week, digitally? And you and all your friends who were interested in the game could get excited together looking forward to the next crazy part-time job, the next larger-than-life boss character, and then all tune in together for the latest? Then the next day, you hit the official site to see a sneak peek of next week's fight and blabber about it -- reflect, speculate, enthuse, complain -- on the forums? Would be fun, eh?

GameSetWatch - Opinion: Our Inevitable Episodic Future

One More Reason to Not Shop at Wal-Mart


In an effort to "protect the children" from the ever risque box art, Wal-mart is going to start placing M Rated games in 3/4 paper sleeves. In other news: R rated DVDs will still be displayed next to the "Family" section.

You've Been Reduced to the Game with Sex Mini-Games


The first God of War was pure gaming delight. It took some mythological origins and forged a compelling narrative around a new character who can be placed in the pantheon of greek myth. It told this story through engaging game play and artistic flair while single-handedly normalizing the quick-time-event. Now we have further proof, after God of War 2 felt like more of the same, that the developers have run out of ideas, as the first footage of the game since the demo was released is what has become a series staple: the "sex mini-game." I wonder why Fox hasn't jumped all over this yet?


Yes, the first time I encountered the menage-a-trois in the original, I was mildly amused by the offscreen debauchery. It felt forced into the second game, more of an obligation to the first game, but now that it's confirmed for the PSP version, the series has hit a low point. If this game has nothing new to add to the series, and since it's missing a second analog stick, I'll be skipping this one and looking forward to the PS3 version and the end of the story. In the mean time, I guess this means we still not maturing in terms of sex and intimacy in our games, are we?

Happy Valentine's Day!

Wednesday, February 13, 2008

Dead Space Devs: Pausing is Lame


EA's Dead Space is trying to shake things up. The developers revealed in an interview with CVG that they might omit a pause feature from their upcoming horror game in space. In an effort to keep the game's suspense level high, the developers don't want the player to be able to pause the action to take a breather.

Menu-wise, everything is displayed in-game; if you want to have a browse through your inventory to boost your health, you'll have to do it through a hologram projected in front of your face.

This way, if the hordes of screaming monsters get too much for you, the only way you're going to be able to calm down is by finding a quiet room. If you need to boost your health during a fight you'd better do it quick. This system keeps you in the game all the time and looks bloody cool.

On one hand, I'm all for immersion features like real time maps and inventory that occur in game. I'll also welcome a HUD-less screen if they deliver on this intuitive way to access this info in real time. But on the other hand, total elimination of a pause feature is just silly. Life is still happening outside of the game world, nature will call. Don't put the map and inventory screen in the pause menu, but pressing START should still stop the game and display the word "PAUSE" on screen.

Ender's Game Coming to Consoles


This is fairly old news, but I was very exited the last time this info surfaced. Now it's official, but I'm cautiously optimistic. The developer is Chair Entertainment, who created Undertow. The game was a technical achievement but, even after it became free, I still found it to be nearly unplayable. Maybe I just didn't "get it," but despite all of my AI companions, I always felt like I was fighting hordes of enemies on my own which lead to overwhelming frustration.

Ender's Game the game will focus on the Battle Room, which is both exciting and perplexing. While it is easy to imagine a game based on the rules provided for the Battle Room, Ender's success was directly related on how he was able to bend these rules in order to combat seemingly insurmountable odds. If every match begins with someone rushing for the enemy's gate before the other team knows what is going on, there will be some very disappointed fans and gamers. I guess we'll just have to wait for more information regarding the game play in this upcoming Ender adventure. In the mean time, I'll be recruiting for Dragon Army!