Tuesday, February 26, 2008
Former Co-worker on Xplay
Seen in the video above is Ali Zandi, a former co-worker of mine who has moved on to bigger and better things over at Pandemic. We tested Smackdown '06 together and it looks like he doing good for himself. Keep up the good work Ali!
Monday, February 25, 2008
Cool Job Postings
Animator:
If you made the most awesome flip-books when you were a kid and were undeterred by the unimaginative people who told you that you could never do that for a living, but you continued to refine them until they intersected with computers and you actually started to pay the rent, you might be just who we're looking for. As an animator with 2K Marin, you would be responsible for animating characters using a combination of keyframes and motion capture.Lead Designer:
You see straight to the heart of games. You are able to hold, fixed in your mind, the paradox of their simultaneous existence as both systems of mathematical purity and as living, breathing emotional entities. This either makes you a genius, or insane, or both. Such distinctions are irrelevant - you're down to earth like that.Hopefully this sense of humor is not stifled by a possible assimilation.
Friday, February 22, 2008
Fun Friday: Zero Punctuation at GDC Edition
Thursday, February 21, 2008
Halo 3’s Theater: Where're the Videos?

This week at GDC, Ninja Gaiden 2 was announced to include a Saved Film feature that is similar to Halo 3. Even though I’m interested in the game, I really like this feature and think this is where Halo 3 really innovated. I’m sure we all expected a flood of cool and exciting videos from the game. I even posted a few videos myself thinking that I had done something cool and that others might enjoy it. Turns out, it wasn’t that exciting to other people.
Assassin’s Creed Bug Helps Earn Achievement

I have finally gotten around to playing through Assassin’s Creed and I love every moment of it. While many of the mission types are repeated, they never feel stale or repetitive. The AI may follow fairly static paths but the crowd seems so dynamic that a mission is never the same when retrying it. Additionally, assassinating someone with the hidden blade never gets tiring or old, it is always satisfying!
Friday, February 15, 2008
Fun Friday: Playing Catch Up Edition
Thursday, February 14, 2008
Yes, Please
GameSetWatch - Opinion: Our Inevitable Episodic FutureNo More Heroes is structured around a series very dramatic assassination missions. Without giving anything away, there are ten or so of these, and each mission plays like its own little episode -- you get the background, you prepare, and then the fights are both cinematic and climactic. There's a satisfying conclusion when you win, and it feels just like you've watched an installment of your favorite serial television show.
The game's comic tone, stylistic elements and real "character's characters" help with this, too. There are plenty of things to mess around with outside of the mission structure, so there's more to do if you have more time -- but everything generally can be digested in one tidy bite if you haven't. And the depth of experience doesn't suffer, either.
How cool would it have been if each of No More Heroes' missions was released separately, once per week, digitally? And you and all your friends who were interested in the game could get excited together looking forward to the next crazy part-time job, the next larger-than-life boss character, and then all tune in together for the latest? Then the next day, you hit the official site to see a sneak peek of next week's fight and blabber about it -- reflect, speculate, enthuse, complain -- on the forums? Would be fun, eh?
One More Reason to Not Shop at Wal-Mart

In an effort to "protect the children" from the ever risque box art, Wal-mart is going to start placing M Rated games in 3/4 paper sleeves. In other news: R rated DVDs will still be displayed next to the "Family" section.
You've Been Reduced to the Game with Sex Mini-Games

The first God of War was pure gaming delight. It took some mythological origins and forged a compelling narrative around a new character who can be placed in the pantheon of greek myth. It told this story through engaging game play and artistic flair while single-handedly normalizing the quick-time-event. Now we have further proof, after God of War 2 felt like more of the same, that the developers have run out of ideas, as the first footage of the game since the demo was released is what has become a series staple: the "sex mini-game." I wonder why Fox hasn't jumped all over this yet?
Yes, the first time I encountered the menage-a-trois in the original, I was mildly amused by the offscreen debauchery. It felt forced into the second game, more of an obligation to the first game, but now that it's confirmed for the PSP version, the series has hit a low point. If this game has nothing new to add to the series, and since it's missing a second analog stick, I'll be skipping this one and looking forward to the PS3 version and the end of the story. In the mean time, I guess this means we still not maturing in terms of sex and intimacy in our games, are we?
